After severing ties with his gang, a former gangster returns to uncover the truth behind his brother's death — embarking on a relentless path of revenge.
A professional wrestling television program produced by the World Wrestling Federation banner on NBC airing in place of Saturday Night Live. The series was made up entirely of star vs. star bouts in a time when weekly programming consisted primarily of established stars dominating enhancement talent.
In response to the worsening crime rate, Japan creates Tokyo Butei High, an elite academy where "Butei" or armed detectives hone their deadly skills in hopes of becoming mercenary-like agents of justice. One particular Butei is Kinji Tooyama, an anti-social and curt sophomore dropout who was once a student of the combat-centric Assault Division. Kinji now lives a life of leisure studying logistics in order to cover up his powerful but embarrassing special ability. However, his peaceful days soon come to an end when he becomes the target of the infamous "Butei Killer," and runs into an emotional hurricane and outspoken prodigy of the highest rank, Aria Holmes Kanzaki, who saves Kinji's life and demands that he become her partner after seeing what he is truly capable of.
Once upon a time, there was a witch named Elaina. Inspired by her favorite book, Elaina ventures out to see the world she's read so much about. Like a leaf on the wind, she travels from one country to another, looking to sate her inquisitiveness and searching for new experiences. Exploration and curiosity drive her journey. She's confronted by humanity in all its forms, whether strange, bizarre, or emotional and with each meeting, Elaina would become a small part of their story, and her own world would get a little bit bigger.
This reimagining of the classic anthology series transports everyday characters into worlds of wonder, possibility, and imagination.
Momiji Fujimiya, is a descendant of the mythical Princess Kushinada. When Japan is menaced by Aragami spawned by Yamato-no-Orochi, Momiji is intended to be sacrificed to appease the Aragami. She instead, however, becomes a member of the Terrestrial Administration Center, a secret agency charged with fighting them.
Kate Kane, armed with a passion for social justice and a flair for speaking her mind, soars onto the streets of Gotham as Batwoman, an out lesbian and highly trained street fighter primed to snuff out the failing city's criminal resurgence. But don't call her a hero yet. In a city desperate for a savior, Kate must overcome her own demons before embracing the call to be Gotham's symbol of hope
If you are chosen by the bizarre black sphere known as the Gantz, you are already dead—yet you might be able to reclaim your mortality. First, the Gantz demands that you undertake brutal missions of madness, killing aliens hidden among the population. It is your only chance and you have no choice. You must play this disturbing game. And if you die again—and you likely will—it’s permanent.
When an apocalyptic virus that turns people into zombies ravages a city, a group of students take shelter in a school and fight to survive.
Music is the light that illuminates people's hearts-- and that "light" was suddenly taken from the world. The world changed the night the black "Kuroya Meteorite" fell. Grotesque monsters known as D2 emerged from the meteorite and began to overrun the land and people. As the D2 were drawn to melodies people played, eventually "music" itself became taboo. However, those who opposed the monsters appeared. They the "Musicart," girls who draw power from music. They possess the great operas and musical scores of humanity history and use them to defeat the D2.
Mickey Mouse and his pals Minnie, Pluto, Goofy, Daisy and Donald take their unique transforming vehicles on humorous high-spirited races around the globe as well as hometown capers in Hot Dog Hills.
As a young associate, Mitchell McDeere brought down the prestigious Memphis law firm of Bendini, Lambert & Locke, which operated as a front for the Chicago mob—and his life was never the same. After a difficult decade, which included a stay in the Federal Witness Protection program, Mitch and his family now emerge from isolation to reclaim their lives and their future—only to find that past dangers are still lurking and new threats are everywhere.
In the year 2005, a race of alien monsters emerge from underground and launch a series of attacks on the city of Tokyo. The only defense against these creatures is the awesome giant robot GaoGaiGar and its pilot, Guy Shishio.
Orphen is a powerful sorcerer who is notoriously lazy. Everything changes when he finds a way to save his sis, who was turned into a dragon during their days at magic academy. Betrayed by friends who refused to help, Orphen will stop at nothing to track her down, even if he has to go it alone.
Takato, Ruki, and Lee are children who have, by fate, received real Digimon, unlike the imaginary ones in the card game they play. Each of the children, or Digimon Tamers, have their different views on how Digimon should be treated. But when other Digimon begin to appear around Japan, they must put aside their differences to fend off the digital intruders.
Set 1,300 years after the events of How to Train Your Dragon, dragons are now just a legend to the modern world. When a geological anomaly opens an immense, miles-deep fissure in the Earth’s surface, scientists from all over the world gather at a new research facility to study the mysterious phenomenon. Soon a group of misfit kids, brought to the site by their parents, uncover the truth about dragons and where they’ve been hiding -- a secret they must keep to themselves to protect what they’ve discovered.
Ninth grader Yotsuya Yuusuke is practical, friendless, and not active in any clubs. Then one day, he and two female classmates are suddenly sent to another world where they must work together to battle for their lives. Yotsuya is a lone wolf and has always lived his life according to his wants, but how will that work out now that he’s supposed to be a hero?!
Three colorful, sugarcoated kids trying to juggle school and save the world before bedtime.
In a mythical land called Arth, the inhabitants of the ancient city of Arthdal and its surrounding regions vie for power as they build a new society.
Born and raised in the slums, 29-year-old adventurer Hajime Shinonome now lives a quiet life in Komai Village. But his peaceful days take a turn when he discovers Lirui, an abandoned young girl, being attacked by a slime. Moved by her desperation and reminded of his own past, he takes her back to the village. Hajime and Lirui begin a new chapter filled with unexpected challenges and gentle days!