Shuichi Kagaya is an ordinary high school kid in a boring little town. But when a beautiful classmate is caught in a warehouse fire, he discovers a mysterious power: he can transform into a furry dog with an oversized revolver and a zipper down his back. He saves the girl’s life, sharing his secret with her. But she’s searching for the sister who killed her family, and she doesn’t care how degrading it gets: she will use Shuichi to accomplish her mission…
Hida Kizuna possesses the HHG (Heart Hybrid Gear) ability, but it is not strong enough to make him particularly important. His older sister calls him to transfer to a strategic defense school, where many of the students (many of which are large-breasted girls) use their HHG abilities to fight invaders from another world while wearing extremely skimpy pilot outfits. Kizuna's fighting ability doesn't measure up, but his sister has another plan—apparently having erotic experiences with Kizuna will allow the girls to replenish their energy or power-up. It looks like his new school life is going to be full of embarrassment.
Normally, people choose to become adventurers in their teens. At 30 years old, Rick Gladiator bucks the trend by leaving his job as a guild clerk to become an adventurer. He begins as a novice F-rank with the fighting strength of an S-rank. After two years of brutal training with the continent’s strongest party, Orichalcum Fist, Rick will defeat anyone who underestimates him!
Guideau is a young woman who was cursed by a witch, forced to carry a dark secret. Ashaf is a tall, soft-spoken man with a coffin strapped to his back and secrets yet untold. Together they venture across the land on their quest for vengeance. Appearances can be deceiving, and each step could be their last. In a dark fantasy filled with adventure, will unlikely heroes find the vengeance they seek?
In the year 2075, mankind has reached a point where journeying between Earth, the moon and the space stations is part of daily life. However, the progression of technology in space has also resulted in the problem of the space debris, which can cause excessive and even catastrophic damage to spacecrafts and equipment.
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
As the world is threatened by the sudden appearance of a mysterious alien mothership, best friends Koyama Kadode and Nakagawa “Ontan” Oran carry on about their high school life. But as they grow up, they face existential questions, learning adulthood’s complexities and that the true threat may not be from above.
Fear, survival, instinct. Thrown into a foreign land with nothing but hazy memories and the knowledge of their name, they can feel only these three emotions resonating deep within their souls. A group of strangers is given no other choice than to accept the only paying job in this game-like world—the role of a soldier in the Reserve Army—and eliminate anything that threatens the peace in their new world, Grimgar. When all of the stronger candidates join together, those left behind must create a party together to survive: Manato, a charismatic leader and priest; Haruhiro, a nervous thief; Yume, a cheerful hunter; Shihoru, a shy mage; Mogzo, a kind warrior; and Ranta, a rowdy dark knight. Despite its resemblance to one, this is no game—there are no redos or respawns; it is kill or be killed. It is now up to this ragtag group of unlikely fighters to survive together in a world where life and death are separated only by a fine line.
Reincarnation had Ryo dreaming of peace, but instead he lands into a monster-infested wilderness. With water magic and eternal youth, he survives countless wicked concoctions for 20 years, becoming one of the most powerful magicians ever. Ryo’s fate shifts when he meets Abel, a genius knight, thrusting him into magical society’s spotlight. Thus, the Water Magician’s wild adventure begins!
The world turns upside down when a corporate drone wakes up as Rae Taylor, the heroine in her favorite otome game, Revolution. Rae is elated at the opportunity to court Claire François, the game’s villainess and the object of her affection. Armed with her knowledge of the game and events to come, Rae sets out to make Claire fall for her. But how will the villainess take Rae’s romantic advances?
In an elegant future Paris, a Count returns to wreak havoc on those that betrayed him.
Once a loyal court magician supporting the crown prince from behind the scenes, Alec Ygret is cast aside and exiled for only knowing support magic. But just as he hits rock bottom, he reunites with Yorha Eisentz, a former comrade from the legendary party Lasting Period. Invited to rejoin the team that once made history, Alec returns to dungeon exploration—and begins a new chapter in his life!
Kurt Rockhans is a kind-hearted errand boy for a hero’s party, the Flaming Dragon Fang. One day, he's banished from the party and finds out he has the lowest rank in combat. In order to make a living, Kurt picks up various jobs and discovers he has astonishing abilities. Though he doesn't realize it yet, Kurt has SSS-rank skills in anything other than fighting, as he sets off on a new journey.
Hailing from a prestigious noble house, Dali Delico is an elite member of the Blood Pact Council, the highest governing body of the Vamps. Yet, Dali flatly refuses a mission the Vamps assign him. As Dali’s motives and possible connection to mysterious murders begin to mount, council members Gerhard, Dino, and Henrique visit him in hopes he’ll reconsider, but find him soothing an infant child!
A middle-aged man with only one passion in his life meets a fitting end in a traffic accident. That's where most stories would end, but instead, this is when his story begins when he's reborn as what he admired the most in life--a vending machine! But his new lease on life happens in the worst place possible--what can a vending machine do in a monster-infested dungeon when he can't speak or even move on his own?
Kenichi Hamada is just a regular, middle-aged man working as an illustrator in Japan. One day, he is transported to another world and wakes to find himself in the middle of a dangerous forest filled with ravenous monsters. He quickly discovers a massive online shopping site that can deliver him exactly what he needs. Join Kenichi on his search for relaxation in a new world!
Yukito, the son of a questionable cult leader, lost his life due to the cult's ridiculous training practices. Now to his surprise, he was reincarnated into another world! It was an ideal world for him without the concept of "God" or "religion" BUT...! A unique "reincarnating in other world" adventure begins: creating a "religion" in a world without God?!
What do an alien, a rogue ninja, a girl with superpowers, and a disguised boy have in common? They’re all friends hiding as 8th graders at an all-girls school. Though none of them are aware of each other’s secret, their lies keep their friendship tight. If this wild bunch isn’t enough, their classroom is in danger of being destroyed…oh and Earth too!
Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full force, Konoha's company isn't doing well, and she works as a sub illustrator, spending her days painting the backs of random background characters. One day, the owner of a game shop gives her a classic bishojo game. With all her excitement over the golden age of bishojo games, she opens the package to "Dokyusei," and is enveloped by a bright light. Konoha then realizes that she just traveled back in time! She ends up in the year 1992! It's the dawn of the bishojo game era! Konoha ends up working at a company called Alcohol Soft. Will she be able to think about, draw, and create all the beautiful girls she’s ever wanted?! A story about a girl and her overwhelming love for beautiful girls—"Now, let's begin!"
Wisteria is an orphan girl living in a corner of the British Empire at the end of the 19th century. Her life is desolate and bleak–until she encounters Malbus, a powerful but equally lonely immortal being with a furry appearance, hounded by hunters. Together, Wisteria and Malbus roam the Empire–populated by humans and human-like beasts–in search of a place where they can live together in peace.