The journey of Imo, a helpless and frightened little seed, takes a turn she never imagined when she falls of her tree and get carried away by a powerful storm. She must find the courage to overcome the challenges around her and finally become the large and beautiful tree she was destined to be.
A small robot, destined to be one more in an automaton factory, finds a precious object that makes him deviate from the stipulated path. The factory removes the object for going against the norm. So the little robot will try to get it back no matter what, and learn the true value of the object along the way.
Anouk came to her grandmother's old house to sort things out and prepare it for sale. She is visited by strange memories of a piece of glass through which, as a child, she could see spirits. These memories do not give her peace.
Cut out animation based on 22 Derbyshire Tarot cards.
Chi is a six-year-old little girl who lives ob the Happiness Road with her family. She recently starts school, but finds the teacher to be very demanding, and she has to speak Mandarin instead of her Taiwanese tongue to be a good student in class...
Join Turbo, Big Boo, Shiny, Iris, and Hopper, five adventurous little bunnies who discover the joys of friendship, loyalty, and teamwork.
Izzy Chavez' animation final for a class.
Both abject through its texture and relatable in its fragility, WETWARE offers hyperreality without the common symptoms of alienation. A seemingly self-sustaining ‘organism’ is generated completely in digital through synthesis without reliance on ’real’ imagery. The resulting image is limitless, perpetually spilling outside itself. Suggesting a feed pulsating beyond a bodily surface or even any bodily context, the work examines digital intimacies while also referencing worship music in its relaxing albeit disorienting sonic composition.
Three cyborg couples enter a newly opened building: the Human Museum. They are confronted with exhibits of humanity: statues of intertwined bodies, anatomical informations, and educational films, reacting emotionally with astonishment, disgust, fear, and curiosity toward the objects in the exhibit. In an inevitable process of machine learning, the six protagonists change during their visit, learning to simulate the rules of arousal and attraction. The pairs are not just the juxtaposition of two cyborgs. Can the machines ever feel what their bodies skillfully mimic: desire?
Reverses the role of hunter and hunted. It is a simple story about a bear who gets a hunting license and goes to the city to hunt man. It is animated by drawings of pencil crayon on white paper.
Dragons of the Wee Kingdom must save Christmas from the fearsome Scorch.
The dreams of the protagonist, inspired by the tragic reality of the Russian revolutions.
An insect dreams of flying and hears of a powerful white spider that has discovered the secret of making beautiful butterflies. Setting out to find this spider, he befriends several other insects on his journey. But when he learns of the spider's evil plan, he must face his fears and rely on his new friends and determination to stop it before the spider conquers the insect world.
A 'Jerky Journeys' cartoon.
A promotional video of the exhibition ‘ArtPath 2011’ by Tokyo University of the Arts Musical Creativity and the Environment. The excitement before ArtPath starts.